If a stat is at 10 and you pick up the 'You're SPECIAL' book (+1 to any SPECIAL stat), you normally won't be able to pick that stat. You will be forced to pick a stat that is at 9 or lower. Digital meter stop trick test.
So you normally can't use the book to go from 10 to 11 in a stat. However I tested how the book works with stats that are affected by a debuff because this would reportedly enable you to get the stat bonus even if the base stat is 10. Here's what I did and what happened:. When I just took the book with 10 base intelligence and no int modifiers I could not pick Intelligence as the stat to increase. If I had 10 in intelligence base, and then drank some Whiskey to temporarely reduce my int to 9 and then took the book I was able to pick intelligence as my stat to increase.
When the duration of the Whiskey ended my total base int was at 11.So my question then is what ways do we have to temporarely decrease each stat by at least 1 point in order for this to work with all stats? I would like to compile a list that at least covers each SEPCIAL. (No console commands)Edit: Changed question to better reflect what I'm actually wondering about.Edit 2: Moved list to answer.Edit 3: Updated explanation of how the 'You're SPECIAL' book works to be more precise. One surefire way to get SPECIAL stat debuffs is to get addicted to a chem and go into withdrawal.Below is a list of which chems produce a debuff to each special stat, and how much if not just -1. This is based on the screenshot Pierre-Luc Pineault put up in to 'How many chem addictions are in Fallout 4?' Something else relevant to note from that post, is that combination drugs like Bufftats addict you to the drug indicated by the prefix. Buffout, in the case of Bufftats.
Strength: Psycho, X-Cell, Fury, Buffout, Overdrive. Perception: X-Cell, Calmex (-2), Fury, Daddy-O. Endurance: X-Cell, Buffout.
Charisma: X-Cell, Daytripper, Mentats, Alcohol. Intelligence: X-Cell, Daddy-O. Agility: X-Cell, Calmex (-2), Overdrive, Med-X, Alcohol. Luck: X-Cell. I just tried it. Using addiction debuff along with the SPECIAL cheat does not work. I tried this for strength, endurance, and agility with no result.
What does work is using the chems that have an immediate stat reduction such as Day Tripper and Fury. This will only work for strength, charisma, intelligence, and perception, but using the proper chems and the SPECIAL cheat will work. Then you can get the bobblehead for another further +1. You can always take the perk based bonuses such as Solar Powered and Night Person as well, but until the DLC and mods come out that is the best I think anyone can do who has an Xbox One or PS4.
In order to increase stats past 10 with bobble heads you don't need to do anything other than having your stat at 10 naturally when you pick up the bobble head. No need to mess with debuffs.The debuffs are only needed to increase a stat past 10 with the S.P.E.C.I.A.L. Book from sanctuary.Beyond that, I found a debuff that will work for agility and endurance and is easier to use than the withdrawal debuff from a drug (which wasn't working for me to increase agility anyway).Simply make your character over loaded and it will reduce your agility and endurance by -2. This is particularly nice since it's incredibly easy to do.
Sim SettlementsThis mod by kinggath gives you a completely new way to create settlements by introducing a SimCity like system: zone your settlements for residential, commercial, industrial, and farmland, and your settlers will build their own homes and stores and farm their own crops. Apk. Your settlement will grow on its own as NPCs make changes and improvements to their buildings without you having to micromanage them or place every last stick of furniture yourself. Transfer Settlements ⭐If you build a cool settlement, why not share it? This mod allows you to package up any settlement as a blueprint and transfer it to a different save game or even upload it and share it with other players. You can even choose to pack up livestock, tamed creatures, power connections, and even Sim Settlements plots. VTO (Vertical Takeoff Outpost) Mod ⭐It's a Vertibird you can live in. It's doesn't technically fly—its movement is more akin to fast-travel—but you can plant craftable landing zones around the world and move your Vertibird to them.
The living quarters are small, and the 'bird needs to be fed a supply of coolant, but it's a sweet-looking home with a customized crafting bench and mounted turrets to keep the neighbors away. Place EverywhereAdding much more flexibility and freedom to your settlements, Place Everywhere lets you move previously static objects like workshop benches and put them wherever you like. You can also build anywhere on your settlement—in trees, in the water, and even inside other objects. Red collision warnings are a thing of the past. Requires the Fallout Script Extender, which you'll find of this list.
Salvage BeaconsTired of carrying all the junk you find in the world all the way back to your settlements? This mod gets your settlers to lend a hand. Craft salvage beacons at your chemistry station, and when you're out exploring and your pockets get full, just fill a container with your junk, drop a beacon on it, and your settlers will come and collect everything for you. They'll then place it in your workbench, saving you the trip.
Workshop Synth ProductionWith so much focus on building things in Fallout 4, it's surprising Bethesda didn't think of this themselves. This mod will let you craft your own settlers in your workshop. Synthetic settlers. Switch off your radio beacon, because now you can populate your various outposts with (hopefully) friendly Synths.
DIY just jumped to the next level. Wall Pass-Through Power ConduitsRunning power lines around your Fallout 4 settlements just got a lot easier with this useful mod created by Daedragon. Since you're building with crummy, rusty metal walls full of holes, or wooden ones that would be a snap to make holes in, why can't you run power lines right through them?
This mod adds conduits you can snap into place on the back of standard ones to allow power lines to pass through your walls. Works with your roof, too. Basement LivingNeed to get away from your crowds of dead-eyed settlers for a little quiet time? Basement Living adds 10 standalone basements and bunkers to give you your very own cozy retreat. You can attach a basement to any settlement you wish, and each comes with a fusebox that provides 100 power, and a workbench so you can decorate it however you like. You don't have to stick to the settlements Fallout 4 gives you.
Now you can make your own pretty much wherever you like. This mod adds campsites which can be placed in the area of your choosing, and if you're happy with the location you can turn it into a fully-functioning settlement. You can build as many as 10 new settlements, and dismantle them as well.
Faction Housing OverhaulIt's nice that factions give you living quarters when you join them, but their offerings are typically not somewhere you'd really want to spend much time. These mods turn those faction dumps into more beautiful and spacious living quarters with workbenches, a gym, lovely decorations and plenty of extra storage space. It's available for, the,. Manufacturing ExtendedIf you've got the Contraptions Workshop DLC for Fallout 4, you'll definitely want this mod which vastly improves your settlements' factories.
It adds a number of commonsense features, like conveyor belts that will take junk directly from your workshop's inventory and deposit completed items back into it. It also gives you new machines like looms for creating Vault outfits and faction gear, a power armor forge, a distillery for manufacturing cola and booze, and forges for melee and fist weapons. There's even an auto-butcher, for breaking down creatures (and people) into meat, bone, and leather. Better SettlersThe settlers who answer to your radio beacon are typically a bit.
Most of them are dressed roughly alike, and they can be hard to tell apart without personally dressing them up differently. This mod adds over 150 new settlers so the vacant-eyed corn-growers who arrive on your turf will have a bit more personality. Another mod, will give them unique names as well.
Looks MirrorIn case you want to tweak or change your character's looks after you leave your home at the beginning of Fallout 4, you can do so at a plastic surgeon. This mod gives you the option of doing it from any of your settlements as well, by adding a mirror to your workshop. Simply place the mirror on any wall you want, and using it will bring up the menu that allows you to change your appearance. OCDecoratorDecorating your settlement can be irksome, and even after carefully placing loot items on shelves or tables they can and probably will be knocked over later by some clumsy settler or companion (or you).
This mod not only makes placement of items easier (loot items are now movable just like static objects when using the workshop menu), but lets you lock them in place so they can't be toppled. Higher Settlement BudgetThe size of your Fallout 4 settlements is pretty severely restricted: they can only get so big and use so many objects. That stinks if you're building a big 'ol base and suddenly have to stop. The Higher Settlement Budget mod fixes this, though keep in mind adding more object may lessen performance or even crash your game. HomemakerHomemaker gives you more options for your settlements. It includes two new plantable crops, more walls and fences, 30 new types of lights, and new containers like ammo boxes and lockers.
Daddy-o Fallout 4 Release
You can even use meat bags, if you like storing your extra supplies in bags of meat. Table of contents.
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The government wold likely have had a negative opinion towards drugs, probably making an alternate history/future version of OUR war on drugs.You've probably noted that that when supply is reduced, demand is higher, raising prices, and incentives to be a dealer, so. I guess Bethesda retconned itself.
For like, the 100th time.alternate history starting at WWllActually, I believe it is specified in the Fallout Bible that the divergence occurred between the 50's - 60's ish.